OMG! – Overhead Micro Game PS5

  • Наличие: в наличии
  • Издатель:
  • Артикул: PPSA38196_00
  • Дата релиза: 2026-09-30
  • Субтитры: английский
Наличие: в наличии
951 руб.
Покупка осуществляется на турецкий аккаунт PSN
Дата релиза
2026-09-30
Доступно на
PS5
Жанр PS
Puzzle
Action
Maze
Субтитры
английский
Dash. Dodge. Die. Try again.

OMG! is a single-screen puzzle-action game wrapped in 12×12 pixels and a whole lot of attitude. Every level is one screen, one puzzle, one job: reach the green exit orb without getting fried, dropped, or chomped.
You don't walk. You dash — exactly three tiles at a time, in one of four directions. The tiles in between? You fly right over them. That single rule turns every level into a question: can I dash over that, or do I need to land first?

In your way:
• Lasers that blink on and off — some slow, some fast, some that won't quit until you trip a switch.
• Pits you can leap clean over but really shouldn't land in.
• Teleporters that drop you somewhere you didn't plan for.
• And Leslie: the one thing on the board that moves. Learn the pattern, or get chomped.

Touch any of it and you restart instantly. No game-over screen. No loading. No lives to ration. Just you, the puzzle, and one more attempt. Most levels fall in a handful of tries. Some won't budge until you've planned the whole route before your first move.

Hidden across the game are three purple orbs, one per phase, each tucked somewhere you'll have to earn. Carry all three to the end and you'll unlock the true ending. Miss them and you'll still finish the game… just not the way it secretly wanted you to.

The whole thing is scored in authentic 8-bit chiptune, not a modern imitation of it — and it's also up on streaming so you can take it with you. It's nostalgic, it's genuinely tough, and it's proudly a little corny. The villain is named The Expositor. That should tell you everything.

More than 50 hand-crafted levels across three phases. One final boss. Two endings. A soundtrack you'll catch yourself humming. No microtransactions, no filler — just one screen at a time, until there aren't any left.

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